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Zooseum Redux

Posted by tigerhawkvok on December 04, 2009 18:31 in General , biology , misc science , public science

I realized that the Zooseum has the flaw that on wet, cold, days, neither aspect of the zooseum would attract customers. However, this problem is easily rectified by having an underground portion of the zooseum.

Located centrally under the zooseum, you can locate the food court and a few stores (with, of course, others by the entrance/exit). Throw in some paths with moving walkways to connect exhibit to exhibit, and arial enclosed connections for nearby exhibits (think Birge-LeConte, or parking structure-airport in L4D's "Dead Air").

This provides an all-weather aspect to the attraction, and means that unlike most zoos, the hours of operation don't need to be strictly confined to animal activity. With hidden paths, lighting does not need to account for disturbance to the animals, as the interconnects can be well-lit, but being underground, should provide little to no animal irritation. Though animal activity will drop off, all that becomes needed are suggestions or notices that there will be reduced animal activity after a certain time can be made, and with longer operating hours, the zooseum should see a higher profit than a standard zoo *or* museum.

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Arthur Falcone

Arthur Falcone | 24/11/2014 18:12

Zooseum Redux | The Dichotomous Trekkie 2.0

loyal builders

loyal builders | 12/10/2014 01:53

Zooseum Redux | The Dichotomous Trekkie 2.0